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After you have exhausted all other options and you still cannot get the module to run, make a post and I will look into updating the module. I cannot stay up to date with every emu release, so eventually a module may break with newer emu releases. The module was ONLY tested to work with that specific version emu. On the RLUI Module tab, each module has a module and an emulator version number.Always stay up to date with module versions found here, I will not offer support for older modules or ones you found on the forum/ftp unless stated otherwise. Check you are running the latest module of the emulator you are trying to launch.For HyperSpin 1.4+, check if you have HyperLaunch enabled in HyperHQ by going to Wheel Settings -> Emulator -> Execution = HyperLaunch and your hyperlaunch_path in settings.ini points to your RocketLauncher.exe.You version can be found in RocketLauncherUI on the RocketLauncherUI tab and the Information is at the top Check if you are running the latest RocketLauncher.Turn off Fade if any problem is detected, You cannot see problems if they are hidden behind another window or picture.Read the notes for each module in RocketLauncherUI by clicking on the module tab, hit the green refresh arrows, and select the yellow notes button at the top.Use RocketLauncherUI for editing all RocketLauncher and Module settings.Read through the FAQ below for common issues and answers.Steps to take before asking for help I cannot play a game in an specific emulator or RocketLauncher does not work correctly. Paste the contents to and post the link to the forum.Open this up in notepad and hit Ctrl+A to highlight all and Ctrl+C to copy to your clipboard.Next time you launch a game with RocketLauncher, the generated log found at RocketLauncher\RocketLauncher.log will contain all your troubleshooting info.
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Open RocketLauncherUI and browse to the General Settings then RocketLauncher tab.Turn it off by unchecking "Include Module Code" in RocketLauncherUI. When troubleshooting some issues, it can be easier to not include it as it adds a ton of lines into the log. You also have the option to include the entire module thread itself. This really helps find where the script may be getting hung up. In orange is the amount of milliseconds that have past since the last log took place for the current thread. When troubleshooting an issue, set your Logging_Level higher so you get a more verbose log. The higher the level, the more logs you will see. The lines that show in the log are determined by what you set for Logging_Level.
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In blue is the importance of the log line. Basically once the MD logs start, the HL thread is paused waiting for the MD thread to finish. MD means they came from the module's thread. RL means the logs came from the main RocketLauncher thread. The 2-letter identifier in red can be either RL or MD. Here's an example:Ġ2:08:37:041 | RL | INFO| +31 | 2020 Super Baseball (USA) will use module: C:\RocketLauncher\Modules\Higan\Higan.ahkĠ2:08:37:144 | RL | INFO| +94 | INI Keys read They can also help pinpoint areas that take too long to process by timing each step along the way and telling you how long it took from one log entry, to the last. RocketLauncher's logs have been updated to be much more informative for each launch.
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3.7 RocketLauncher cannot control my game/application or send commands to it.3.6 RocketLauncher features (Bezel/Fade/Pause/etc show too large on screen or log reports wrong screen resolution.3.5 RocketLauncher's launches with an error similar to Autohotkey.3.4 RocketLauncher's launches with an autohotkey dll error -1 or -2.3.3 RocketLauncher's log is filled with -10's.3.2 RocketLauncher errors on my font used when running RocketLauncher.3.1 I just setup RocketLauncher and my Front End does not show up in RocketLauncherUI and/or all my systems are not there.2.1 I cannot play a game in an specific emulator or RocketLauncher does not work correctly.1.1 How do I set my log to troubleshooting?.